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You will want a real stun on them immediately because while Turning Leaf has a minor CC effect, it's not a real stun and can be SS out of in a few moments. Basic Shadow dash to get into stealth, with mobs, you can do a quick RMB+F combo before using Spinal Tap but it's not recommended against players unless you have very low latency.It's fairly reliable unless used when the opponent is immune to status effects ie: Detroyer's Typhoon AKA Red Spin This is the most basic opener that has to be iFramed to be avoided which is quite difficult for many players.While in stealth, the assassin is not completely invisible and instead produces a slight shimmer which is especially visible in medium range ( Shadow Dash (1) -> Spinal Tap (1) -> Animation Cancel (RMB+LMB) x 3 - > Sweeping Gale (Tab) -> Volley (1) -or- Venom Swarm (4) -> Webbing (Tab)* -> Set up mine, lotus of escape, and possibly smoke - walk behind the opponent -> Shadow Dash (1) -> Different stun/CC A frequently used option to exit stealth stance early is to use Shadow Kick since it doesn't require a target and doesn't move the assassin. Stealth stance can be exited by waiting for it to time-out (it lasts 6 seconds) or by using an ability that switches back to Decoy Stance. (Example: pentaslash, lotus fury, etc.) In addition to the increased evasion, the assassin enjoys increased movement speed and can be surprisingly difficult to anticipate as a result. As such, while in stealth stance, the assassin's dodge chance (evasion) will be increased by 50% but will still be hit by area of effect and homing skills. Any damage done to the assassin while in stealth will switch their stance back to Decoy.
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For example, Shadow Dash lets the Assassin enter stealth stance only if they are facing the enemy's back. There are a number of ways to get into stealth stance, each of which is situational.
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